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  1. 1
    Tutorial explains building a physics-based 2D ragdoll in Godot▼How to make a Physics-Based 2D Ragdoll in Godot✉newsSciencePhysics23 h ago

    A tutorial is circulating showing how to build a physics-based 2D ragdoll character in the Godot game engine. It walks through setting up rigid bodies, joints and collisions so characters can flop and react realistically. Interest reflects growing attention on Godot as a free, open-source alternative to Unity and Unreal among indie game developers experimenting with physics techniques.

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    Roblox opens senior engineering role for engine UI●Roblox is hiring Principal Software Engineer, Engine UI 🔧 # cplusplus # react # unity # android # api # principalengineeMmastodonTechnologyMobile42 d ago

    Roblox is recruiting a Principal Software Engineer, Engine UI, a full-time position based in San Mateo, California. The listing calls for experience with C++, React, Unity, Android and API development at a principal level. The opening signals the company is investing in its game engine's user interface tooling as the platform continues to expand across devices and its developer ecosystem.

  3. 3
    Defold Engine ships version 1.13.2●Defold Engine: version 1.13.2 released https:// playingtux.com/en/articles/202 6/09/defold-v1132-released/ # Linux # GamMmastodonCultureGaming22 d ago

    The Defold Foundation has released version 1.13.2 of its Defold game engine, a free, open-source tool used to build 2D and 3D games across platforms, including Linux. The point update is being shared among Linux gaming and game development communities, where Defold is a popular lightweight alternative to engines like Unity and Godot.

  4. 4
    Unity developers flagged common OnEnable and OnDisable mistakes●Unity's OnEnable() and OnDisable() methods look simple, but they can cause some surprisingly subtle... # unity3d # gamedMmastodonTechnologySoftware32 d ago

    A tutorial circulating in game development circles highlights five common mistakes developers make with Unity's OnEnable() and OnDisable() methods. While these lifecycle methods look straightforward, they can produce subtle bugs when used incorrectly, and the piece walks through pitfalls such as mismanaging event subscriptions and state that persists incorrectly between enable cycles.