Mmastodon TechnologySoftware first seen 16 h ago, last 16 h ago, peak #11
Unity developers flagged common OnEnable and OnDisable mistakes
Original: Unity's OnEnable() and OnDisable() methods look simple, but they can cause some surprisingly subtle... # unity3d # gamed
A tutorial circulating in game development circles highlights five common mistakes developers make with Unity's OnEnable() and OnDisable() methods. While these lifecycle methods look straightforward, they can produce subtle bugs when used incorrectly, and the piece walks through pitfalls such as mismanaging event subscriptions and state that persists incorrectly between enable cycles.
Why now: Unity developers are discussing how supposedly simple lifecycle methods can cause hard-to-debug issues in their projects.
Evidence
- Unity's OnEnable() and OnDisable() methods look simple, but they can cause some surprisingly subtle... # unity3d # gamedev # programming # productivity # software # coding # development # engineering # inclusive # community 5 Common Mistakes When Using OnEnable() and… · hackaday@www.urbanmind.net · 3
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