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- 1Unity Adds Support for Meta VR Headset Development▼Unity Adds Support for Meta VR Glasses Development Environment
Unity has added support for Meta's VR glasses development environment, expanding tooling options for creators building virtual reality applications on Meta's hardware. The move means developers can now build and test VR experiences for Meta headsets directly within Unity's ecosystem. Coverage of the announcement has been limited so far, with the news circulating mainly among games and tech industry outlets.
- 2Roblox opens senior engineering role for engine UI●Roblox is hiring Principal Software Engineer, Engine UI 🔧 # cplusplus # react # unity # android # api # principalenginee
Roblox is recruiting a Principal Software Engineer, Engine UI, a full-time position based in San Mateo, California. The listing calls for experience with C++, React, Unity, Android and API development at a principal level. The opening signals the company is investing in its game engine's user interface tooling as the platform continues to expand across devices and its developer ecosystem.
- 3Defold Engine ships version 1.13.2●Defold Engine: version 1.13.2 released https:// playingtux.com/en/articles/202 6/09/defold-v1132-released/ # Linux # Gam
The Defold Foundation has released version 1.13.2 of its Defold game engine, a free, open-source tool used to build 2D and 3D games across platforms, including Linux. The point update is being shared among Linux gaming and game development communities, where Defold is a popular lightweight alternative to engines like Unity and Godot.
- 4Unity developers flagged common OnEnable and OnDisable mistakes●Unity's OnEnable() and OnDisable() methods look simple, but they can cause some surprisingly subtle... # unity3d # gamed
A tutorial circulating in game development circles highlights five common mistakes developers make with Unity's OnEnable() and OnDisable() methods. While these lifecycle methods look straightforward, they can produce subtle bugs when used incorrectly, and the piece walks through pitfalls such as mismanaging event subscriptions and state that persists incorrectly between enable cycles.