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    Most young adults say smartphones harm their daily lives●8 in 10 people aged 16-34 say smartphone use harms their everyday lifeYhnSportFootball151 h ago

    A Dutch survey reports that 8 in 10 people aged 16 to 34 believe their smartphone use harms their everyday life. The finding has drawn attention because it comes from the age group most associated with constant phone use, suggesting growing unease among young people about their own screen habits rather than criticism from older generations.

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    Large Global Study Reveals Screen Time's Impact on Children's Wellbeing▼Large global study reveals impact of screen time on children’s wellbeing✉newsLifeParenting14 h ago

    A large global study has examined how screen time affects children's wellbeing, according to reporting carried by Yahoo News New Zealand. The findings address an ongoing debate among parents, educators and health researchers over how digital device use shapes children's mental and physical health. Details of the study's size, methodology and conclusions were not included in the available report.

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    The Case for a Techlash Against Digital Life●Can We Survive the Digital Age Without Going Analogue? A Case for Techlash✉newsTechnology11 h ago

    A commentary argues that people may need to step back from digital technology, making the case for a 'techlash' — a backlash against the dominance of digital tools in everyday life. The piece questions whether it is possible to survive the digital age without reverting to analogue habits, reflecting a growing debate about screen dependence, privacy and the effects of constant connectivity on wellbeing.

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    Artist shares 100 days of animal sketches done instead of scrolling●Detox Doodles! These animals are from my 100-day journey to swap scrolling for sketching: https://www. joyousjoyness.comMmastodonCultureArt196 h ago

    An artist has completed a 100-day project called Detox Doodles, replacing time spent scrolling on her phone with daily sketching, focusing on animals such as orangutans. She has published the resulting ink drawings on her website. The project is being shared as an example of swapping screen time for a creative habit.

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    McDonald's weighs the future of in-store retail media▼Can McDonald’s crack the in-store retail media conundrum?✉newsBusinessRetail16 h ago

    McDonald's is exploring how to build an in-store retail media business, turning its restaurants and digital screens into an advertising channel for brands. Industry analysts note the fast-food chain faces the same questions as other retailers: how to prove in-store ads drive sales, measure their effectiveness, and scale the offering without disrupting the customer experience.

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    Why screens alone don't make in-store retail media work▼Why screens alone don’t create a successful in-store retail media network✉newsBusinessRetail5 h ago

    Retail trade commentary argues that simply installing digital screens in stores is not enough to build a successful in-store retail media network. The piece suggests retailers need more than hardware — including relevant content, audience measurement and advertiser demand — to turn screens into a genuine revenue channel. It reflects a broader debate about how physical retail can compete with e-commerce platforms in the fast-growing retail media advertising market.

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    Pixel Rugs exhibition probes line between screen and object●Pixel Rugs: Where does the screen end and the physical object begin? – College of Arts and Sciences✉newsCultureArt1 h ago

    The University of Rhode Island's College of Arts and Sciences is presenting 'Pixel Rugs,' an exhibition asking where the screen ends and the physical object begins. The project turns digital imagery into woven, tactile floor pieces, inviting viewers to consider how images move between the virtual and the handmade. Details of dates and artists remain limited in the announcement.

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    Apple releases guide to help families build healthy digital habits●Apple releases new guide to help families build healthy digital habits✉newsHealth1 h ago

    Apple has published a new guide aimed at helping families develop healthy digital habits. The guide offers parents practical advice on managing screen time and device use at home. It reflects growing attention on how technology affects children's wellbeing and the role companies play in supporting balanced device use.

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    New Camera Targets Photographers Feeling Digital Fatigue●This Film Photography-Inspired Camera is for People Experiencing Digital Fatigue https://petapixel.com/2026/09/29/this-fMmastodonTechnology24 h ago

    PetaPixel reports on a new camera designed for people experiencing digital fatigue, drawing inspiration from film photography. The device, called Await, leans into analog aesthetics and slower, more deliberate shooting habits as a counterpoint to always-connected digital devices. The piece is being shared among photography enthusiasts interested in the ongoing analog revival and simplified tech.

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    Apple and pediatricians release family digital habits guide●Apple and the American Academy of Pediatrics release new guide to help families build healthy digital habits✉newsHealth2 h ago

    Apple and the American Academy of Pediatrics have jointly released a new guide to help families build healthier digital habits. The resource is aimed at parents navigating children's screen time and device use. It reflects ongoing collaboration between the tech industry and health professionals on children's wellbeing, a topic that continues to draw attention from families and pediatric experts.

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    Wonkathon 2026 Asks Who Should Regulate School Technology▼Wonkathon 2026: What rules should govern the uses of digital technology in schools—and who should set them?✉newsTechnology7 h ago

    The Thomas B. Fordham Institute has launched Wonkathon 2026, posing a central question about education policy: what rules should govern the use of digital technology in schools, and which authorities—federal, state, or local—should set them. The education think tank is inviting policy thinkers to weigh in on how devices, apps, and digital learning tools should be regulated in classrooms.

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    Park Hill parents push for less classroom technology▼Up North Dispatch: New Park Hill parent group advocates for less tech in classrooms✉newsTechnology8 h ago

    A newly formed parent group in the Park Hill school district is advocating for reduced use of technology in classrooms. The effort, reported by the Kansas City Star, adds to a wider national debate among parents and educators over how much screen time and digital learning belongs in schools.

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    Art Zoo Museum adopts screen-free audio guides via Guide-ID●Guide-ID helps Art Zoo Museum evoke deeper connections with screen-free audio✉newsCultureArt9 h ago

    Art Zoo Museum is working with Guide-ID to offer visitors screen-free audio interpretation, aiming to encourage deeper, more direct engagement with its exhibits. The audio guide system lets audiences listen to stories about the artworks and installations without looking at a device, keeping attention on the displays themselves. The collaboration is being highlighted as part of a broader trend of museums rethinking digital tools in gallery spaces.