⬢github JavaScript · 714 ★ +9 since we first saw it · pushed 1 d ago · MIT
dgreenheck/tidewater
Coastal town built with Opus 5.5
Tidewater is a browser-based island fishing game running directly on WebGPU/WGSL with a custom-built rendering engine and no framework. You fish from piers, beaches, or a boat, sell your catch, upgrade gear, and explore a tropical island featuring an FFT ocean simulation, physically based atmosphere, volumetric clouds, and wildlife like a breaching humpback whale.
Why now: It's trending as a newly starred repository, notable for being built with 'Opus 5.5' (an AI model) and demonstrating an ambitious custom WebGPU engine with advanced water, sky, and lighting rendering in JavaScript.
Who it is for: Browser game players with WebGPU-capable browsers and GPUs, plus graphics programmers interested in WebGPU rendering techniques.
Stars over our 16 snapshots: 705 to 714, since 1 h ago.
Where people talked about it
- ⬢github new repos, most starred 8 min ago
API: https://socialmediatrends-api.osmike.com/v1/repos/dgreenheck/tidewater